here some studies I did over the last couple of days. Mainly figure and head drawing since I struggle with that the most at the moment and I try to always work into those weaknesses. My buddy Milan also showed me an awesome youtube video by Steve Houston. Check it out if you don't already know it:
It takes a while to work through it but the information is really great, I can totally recommend doing it.
This is the newest projekt for the game. We started to talk about the crests of the different factions. Much like these: http://wowwiki.wikia.com/wiki/Crests
Those things are great, because I have to think about, what makes the faction stand out on a more abstract level. So first I had to make a list of words that describe the faction like "defensive, light, knights, self-righteous (to throw something negative in the mix), etc."
Then I checked out the crests by the WoW factions and did some research there. Then I sketched my first ideas down. After that I went into PS and did silhouettes for the crest. After getting feedback I started painting, got feedback, painted some more, until everybody was happy with the result.
What I learned: there is a truth about values, that I don't quite get yet. It's about the difference from the blue crest to the white. Like Tobi (one of the 4 guys working on the game) said, the blue one looks somehow dirty, muddy, dowdy... whatever.
The white one has more mid-values and therefor it is possible to add more saturation, like in the shadow-side of the gold framing of the shield. Maybe it is because all the contrasts in the blue shield are very strong, whereas they aren't that strong in the white one. Except in the highlights and occlusion shadows.
I recorded the whole process, so when Martin (another one of the 4 guys working on the game) cuts it, I can upload it here.
The final piece isn't quite final, now that I see it. But it's good enough for now.
This is how great feedback looks like to me :)