First of all, I am by no means an expert in perspective. I struggle with it a lot and always wish to be done with grid-construction and start painting. But looking at my work and my workflow, I realized that I always bites me in the behind, if I am sloppy with the beginnings of a painting.
So one problem I am always facing is "Where to put the vanishing points?"
I feel like this is something, I don't read a lot about. Maybe I just haven't found the right source. It is one thing to know how to construct a grid. But another to use the grid in a way that helps to communicate visually with the viewer in the right way.
So I think that there usually is one "main vanishing" point. It is the one most objects in the scene adhere to. This main vanishing point informs all the other ones and should be placed carefully.
Lets look at a pro and see how he does it.
Looking at it closely, we can discover converging lines. The vanishing point must be inside the picture-plane.
The lines lead us towards the vanishing point. By putting it inside the picture-plane, we can lead the viewer to a certain point by having a lot of lines point there. Also known as "Spokewheeling". In this case, the 2 persons become this center and we are lead there.
So in this example, one vanishing point is on the focal point!
Please note, that there is more than one vanishing point in the above image. The second one is far out of the picture-plane to the right. Can you see it? By putting one inside the picture-plane, the other one has to be outside. Why? Because of another very importing topic of perspective, which is "lenses" or "lense-width". But I will discuss this another day.
Now more examples. See if you can find the main vanishing point.
Please note, that this is only one way to use a vanishing point to guide the viewer's eye. There are many others and all are valuable. But as a start, this is a very good way to start a painting.
I hope it helps :)
Epic Games once created a tiny programm, that lets you construct a grid very easily. Unfortunately the download-link doesn't work anymore.
Here is the original site-link.
So now you can download it here:
I wanted to create an image, without using a lot of brush-work but instead let the shape-tool and lasso do most of the work. I also wanted it to look realistic. While looking for inspiration I found work by Dylan Cole.
I really like the feel of the image. The calmness of the shapes and the simple color-palette.
So I set out and to do something similar. Just as a practice.
I wanted to have an uprising composition from the lower-left to the upper right.
I started with the sky and one by one added layer after layer of city shapes. Just the shapes. I didn't want it to be a complete rip-off, so I added my own designs and some people.
This is the end-result.
I think it is super interesting, how only silhouettes can say so much. Try it for yourself and see what you can come up with.
This is my blog.
I will share information about workflow, my insights into image-making or just general thoughts and rants about being an artist.