If you don't know the story, it is about greed and how wanting more can be a dangerous thing. Also it is about a talking fish! Anyways, I like the tale because it is quite compact and has an interesting development process of both characters and environment.
So after designing a first character (the fisherman) I decided to make composition sketches for the keyframe, following Ryan Lang's tutorial on gumroad.
Using perspective-lines and a golden-ratio-grid for the composition was something I picked up from the tutorial and it helped so much. Usually I went by gut-feeling, but this time, I forced myself to use my brain instead haha. So I definitely learned something.
Next step will be to design the props and model them in 3D to pose them. This workflow new to me and I will use Blender for it. I have some experience modelling in 3Ds Max, but not much.
Below are a design sheet for the bottle of booze and the bottle in 3D.